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 Added Spark to my iOS engine

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adib



Messages : 4
Date d'inscription : 2012-09-23

PostSubject: Added Spark to my iOS engine   Sat Oct 20, 2012 9:53 am

I have replaced my old particle system engine with spark in my game engine..

The engine uses OpenGL ES 2.0 programmable pipeline. A part of the engine has been recently released under GPL license with some tutorials can be found here:
http://www.virtual-vision.net/4.html

Below the official web site of my iOS game where u can find screen shots showing Spark in action ( explosion & smoke)

http://jumperbuggy.virtual-vision.net/

Engine Description:
http://jumperbuggy.virtual-vision.net/3.html

itunes link:

http://itunes.apple.com/fr/app/jumper-buggy/id495905496?mt=8

Bellow some promo codes if you want to try the game for free and see Spark in Action:

W3TA3YHKYEJR
6WR44EKLM9LM
XJM39A9A776K
WXENJ4KXW7XM
KREH7YEN9MTL


if you need more promo codes, tell me

Thanks,

Abdallah DIB


Last edited by adib on Sun Oct 21, 2012 3:59 pm; edited 1 time in total
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Darktib
Committer


Messages : 389
Date d'inscription : 2009-07-20
Localisation : A coté de Paris

PostSubject: Re: Added Spark to my iOS engine   Sun Oct 21, 2012 3:23 pm

Nice game, even though I don't have a smartphone personally!

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Juff
Developer


Messages : 539
Date d'inscription : 2009-07-14
Age : 34

PostSubject: Re: Added Spark to my iOS engine   Mon Oct 22, 2012 10:19 am

Nice, I dont have an iphone myself either, so I wont be able to try unfortunately.
btw, Abdallah I think we met before for an interview in Paris Wink
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View user profile http://spark.developpez.com
adib



Messages : 4
Date d'inscription : 2012-09-23

PostSubject: Re: Added Spark to my iOS engine   Mon Oct 22, 2012 12:02 pm

thx darktib & Juff .. I am little bit disappointed bcoz you cant test... No problem Smile

@Juff, First I didnt understand when you said that we have already meet before.. but yes after searching I found your real name 'julien Smile' , this was not enough for me because in the interview you were two against me Wink

So finally I found an old website where there is a photo for you:)

That's cool I am really happy that we meet here in the forum, thanks for Spark, its really a good, clean and well documented API and easy to integrate in my engine Smile ( I found some suggestions that I can share if you plan any future release...

Thanks

AD

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Juff
Developer


Messages : 539
Date d'inscription : 2009-07-14
Age : 34

PostSubject: Re: Added Spark to my iOS engine   Mon Oct 22, 2012 12:38 pm

Sure, I m always happy to receive suggestions to improve spark !

But if you used the first version, know that it is quite old and not maintained anymore as a new version 2.0 is on its way which is far better (SPARK 2 is downloadable from the SVN).
However as I dont have that much personal programming spare time, it is somehow freezed at the moment. But it will eventually be released for sure one day.
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adib



Messages : 4
Date d'inscription : 2012-09-23

PostSubject: Re: Added Spark to my iOS engine   Tue Oct 23, 2012 3:17 am

Ok good news to see that there will be a new version. I will checkout. thank you !!!

AD
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TBurnett



Messages : 8
Date d'inscription : 2013-01-29

PostSubject: Re: Added Spark to my iOS engine   Sun Feb 03, 2013 1:00 am

How did you get Spark to compile for iOS, when I ported it. I get an exception (BAD_ACCESS) from the dynamic_cast call in SPK_copy?
Thanks.
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adib



Messages : 4
Date d'inscription : 2012-09-23

PostSubject: Re: Added Spark to my iOS engine   Wed Feb 06, 2013 9:55 am

@TBurnett


I really dont remember if I have this kind of issues when integrating spark. maybe we dont have the same library version or xcode/compiler version..

if I understand well, u managed to get the library to compile but u got a run time error?

If you want I can check just give me more information on the error.

Thanks

AD
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enjoyon



Messages : 1
Date d'inscription : 2013-07-16

PostSubject: Re: Added Spark to my iOS engine   Tue Jul 16, 2013 5:06 am

@TBurnett

Concerning the dynamic_cast problem you wrote ... I think you should use static_cast instead of dynamic_cast on mobile devices anyways because of performance.
For example the android compiler for c++ has no dynamic_cast support. There you have to use own flags when you have unknown types of classes when you needed but I also just uses static_cast because of well software architecture Wink.

Maybe SPARK doesn't require dynamic_cast in practice but I will check this out following weeks where I will deal with integrating SPARK to my cross platform engine.

EO
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PostSubject: Re: Added Spark to my iOS engine   Today at 3:41 am

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