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 Procedural universe explorer

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granyte



Messages : 53
Date d'inscription : 2012-06-23

PostSubject: Procedural universe explorer   Fri Nov 23, 2012 2:37 pm

I have been working for quite some time on a game engine that could handle an entire galaxy and let the player explore.

I emplemented spark quite early in the project but ii was not really using it now that i have started are the first result.




i use spark to draw all those stars that we cannot identify individualy by making them apear like a sort of fog/ haze




and every stars you can see in these pictures you can click on and load the star system




the particle engine and the stars get rendered to skybox making every single skybox in the galaxy unique


this one actualy became my desktop
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Juff
Developer


Messages : 539
Date d'inscription : 2009-07-14
Age : 34

PostSubject: Re: Procedural universe explorer   Wed Dec 05, 2012 10:40 am

Nice !

Let us know when you'll have new material (video, executable...)
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View user profile http://spark.developpez.com
Darktib
Committer


Messages : 389
Date d'inscription : 2009-07-20
Localisation : A coté de Paris

PostSubject: Re: Procedural universe explorer   Thu Dec 06, 2012 2:43 pm

Nice screens! Not finished (some artifacts), but looks promising.

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granyte



Messages : 53
Date d'inscription : 2012-06-23

PostSubject: Re: Procedural universe explorer   Fri Jan 16, 2015 3:41 pm

I almost completed my implementation of spark on the FVF for irrlicht

it uses 1 quad uploaded to the GPU as static mesh and 1 vertex buffer filled with particle data 1 vertex per particle they are then combined on the GPU using hardware instancing the quad rotation is done on the gpu so no more Quad manipulation on the cpu

and look at the speed compared to the same scene last time I posted



some more eye candy here
http://granyte.blogspot.ca/
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Darktib
Committer


Messages : 389
Date d'inscription : 2009-07-20
Localisation : A coté de Paris

PostSubject: Re: Procedural universe explorer   Mon Jan 19, 2015 6:14 pm

Very nice pics (also on your blog) ! Interestingly it seems we are working on similar stuff, proceduraly generated planets Wink

You have a pretty nice performance improvement here. Well, when I will get back to the code for linux port, I will try to make a GPU renderer for SPARK using geometry/vertex/pixel shaders. I just hope that it will happen soon !

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granyte



Messages : 53
Date d'inscription : 2012-06-23

PostSubject: Re: Procedural universe explorer   Mon Jan 19, 2015 9:06 pm

Well it seem everybody is working on this lately


yes the performance boost is great if you wish to use this in spark I could upload the sources
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Darktib
Committer


Messages : 389
Date d'inscription : 2009-07-20
Localisation : A coté de Paris

PostSubject: Re: Procedural universe explorer   Wed Jan 21, 2015 7:27 pm

Yeah, "procedural generation" and "open world" are becoming the new buzz words...

Anyway, I would gladly accept the source, if you see no inconvenient Wink

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granyte



Messages : 53
Date d'inscription : 2012-06-23

PostSubject: Re: Procedural universe explorer   Thu Jan 22, 2015 6:31 am

alright ill upload a version of my spark during the week
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Darktib
Committer


Messages : 389
Date d'inscription : 2009-07-20
Localisation : A coté de Paris

PostSubject: Re: Procedural universe explorer   Thu Jan 22, 2015 7:11 pm

Thanks ! Smile

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