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 transform AABox

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sormo
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PostSubject: transform AABox   Thu Aug 26, 2010 12:27 pm

Hello, I have question regarding tranformations. I am using SPARK with SFML and I need to rotate AABox around Z axis. Is it possible? I would like to use AABox as an obstacle and create collisions with my 2D world but I've get stucked with this rotation thing. Please is there any way to do this?
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Darktib
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Messages : 389
Date d'inscription : 2009-07-20
Localisation : A coté de Paris

PostSubject: Re: transform AABox   Thu Aug 26, 2010 12:47 pm

I think there is no way to rotate an aabox, simply because AA stands for Axis-Aligned, so the AABox class was done following this rule.

But you can write your own Zone, for example name it 'Box', and code it to handle rotation. For that, you can for example use 3 floats to describe dimensions and a Vector3D for the direction of the box.
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sormo
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PostSubject: Re: transform AABox   Fri Aug 27, 2010 8:14 am

thanks for the reply. I thought it will be possible because of Tranformable parent. I'll try to subclass zone.
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Juff
Developer


Messages : 539
Date d'inscription : 2009-07-14
Age : 34

PostSubject: Re: transform AABox   Mon Aug 30, 2010 2:00 pm

Yes you cannot rotate an AABox by definition. You can still subclass Zone to create it if you want. An oriented box will be added to SPARK 2
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PostSubject: Re: transform AABox   Today at 10:13 am

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